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Tips Stonehearth Game is a free guide for the Stonehearth game, this app is just guide for the really Stonehearth game. In this guide i will show you Step by step tips and traps for making the play easy on Stonehearth Game, You may find some information useful here. You can find in This app best experience for playing in Stonehearth game. A lot of people will scoff at this, but it's the truth - the original plan for Stonehearth at the time it was kickstarted was to have a sprawling but shallow game where you could build towns with a lot of different worker classes, but where the jobs weren't really tied together in the way they ended up being.
In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.
The heart of the game is city building and management. When you’re just starting out, you’ll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.Stonehearth Console Commands
Press Ctrl + C and select the item and enter command, or just type a command.
get_cost – Get the cost of the selected building, or arg 0. Usage: get_cost object://game/12345
query_pf – Runs the query pathfinder command. No arguments.
collect_cpu_profile – Collects a profile of the LUA code for the specified duration, in ms. Default is 30s. Usage: collect_cpu_profile 150000
toggle_profile_long_ticks – Enables/disables per-game-tick profiling of the LUA code (recorded whenever lua evaluation takes more than a game tick.)
set_time – Sets the game time to the time passed in. Usage: set_time 1:25PM
world_seed – Returns the world seed of the current world. Usage: world_seed
reset – Resets the entity’s location to a proper one on the ground. Usage: reset
get_game_mode – Displays the game mode of the current game. Usually either peaceful or normal
set_blink – Make your hearthlings move a little bit faster….
dump_inaccessible_items – Dumps all the items in a town’s inventory that are not in the world or in storage. These items will be dumped around the town banner.
teleport – Teleports the selected entity, or the passed in entity id. Will bring up a UI to select a location Usage: teleport 12345
spawn_effect – Spawns an effect on the selected entity, with the option to loop the effect indefinitely. Can add a delay between spawn loops (in ms). Usage: spawn_effect /stonehearth/data/effects/level_up true 1000
set_amenity – Changes player amenity/relationship with the selected entity’s faction (friendly, neutral, or hostile). Usage: set_amenity hostile
destroy_scaffolding – Destroys the scaffolding for the selected building, or arg 0. Usage: destroy_scaffolding object://game/12345
add_gold – Adds gold to the current player’s inventory. A negative value will subtract gold. Usage: add_gold 1000
add_exp – Adds experience points to the currently selected entity’s job. If no exp amount is given, will level up to the next level. Usage: add_exp 1000
set_attr – Sets the attribute on the selected entity to the specified value. Usage: set_attr health 10
set – Sets the attribute on the selected entity to the specified value. Usage: set health 10
set_game_speed – Sets the game speed to the default game speed multiplied by the specified amount. Usage: set_game_speed 5
reset_location – Resets the entity’s location to a proper one on the ground. Can also pass in a new location. Usage: reset_location {optional x y z}
change_score – Changes the specified score on the selected entity by the specified amount. Usage: change_score nutrition -10
reset_scores – Resets all the scores on the selected entity to their starting values. Usage: reset_scores
add_buff – Add the specified buff uri to the currently selected entity. Usage: add_buff stonehearth:buffs:starving
add_thought – Add the specified thought key (format is mod_name:thoughts:category:..) to the currently selected entity. Usage: add_thought stonehearth:thoughts:hunger:hungry
remove_thought – Remove the specified thought key (format is mod_name:thought_type:category:name) from the currently selected entity. Usage: remove_thought stonehearth:thoughts:hunger:hungry
set_happiness – Sets the current happiness of the currently selected entity.
remove_buff – Remove the specified buff uri from the currently selected entity. Usage: remove_buff stonehearth:buffs:starving
promote_to – Instantly promote the selected hearthling to the specified job. Usage: promote_to footman
add_citizen – Add a new hearthling to your town. Usage: add_citizen opt_promote_to
dump_backpack – Instantly drops on to the ground all items in the selected hearthling’s backpack. Usage: dump_backpack
show_untranslated – Use to display untranslated strings with *** around them. Usage: show_untranslated true/false
hot_reload – Clears the json cache so that changed json files on the client will reload again. Usage: hot_reload
add_journal – Force add a journal entry for the selected hearthling. Usage: add_journal dreams
reproduce – Select a pasture and force that pasture to reproduce an animal. Usage: reproduce
grow – Tells the selected entity to grow. Either farm crops or animals Ex: Make a lamb grow into a sheep. Usage: grow
renew – Tells the selected entity to renew its resource. Ex: Make sheep grow wool again or depleeted silkweed grow. Usage: renew
show_item_ids – Makes it so item palettes will show a list of all the item ids in its list of items. Usage: show_item_ids
decay – Make a food decay immediately. Usage: decay
get_entity_info – Return info about an entity, even if the entity has been destroyed. Pass in id of the entity. Usage: get_entity_info 82215
get_score – Get the town’s score for specified score type. Usage: get_score military_strength
make_hungry – Makes the selected entity hungry if the entity has the calories attribute. The entity will try to eat if it has a calorie observer. Usage: make_hungry
make_full – Makes the selected entity full if the entity has the calories attribute. If no entity selected, sets attribute to every citizen in your town. Usage: make_full
make_sleepy – Makes the selected entity exhaustedly sleepy if the entity has the sleepiness attribute. The entity will try to sleep if it has a sleepiness observer. Usage: make_sleepy
hotload_manifest – hot load a manifest
load_entity_tracker – Tells the debugtools entity tracker to load up all the entities. you can then inspect them in the object browser after typing ‘debugtools’
make_hostile – Makes the player hostile with the selected entity’s faction
make_neutral – Makes the player hostile with the selected entity’s faction
make_friendly – Makes the player hostile with the selected entity’s faction
destroy_immediately – Destroy an entity immediately. Might not run other code that normally runs when someone is killed, like drop loot, etc. Arg 0 is id of the entity. If no argument is provided, destroys the currently selected entity. Usage: destroy_immediately 12345
destroy_npc_stockpiles – Destroys stockpiles of the npc player (Arg 0). If no argument is provided, destroys stockpiles of all npcs. Usage: destroy_npc_stockpiles goblins
release – releases the pet in a bait trap
get_global_vision – Returns list of all objects in global vision of the caller’s population
get_current_interaction – Gets current interaction of selected entity
ai_reconsider – Calls reconsider on the selected entity
fill_storage – Fills the selected storage with the specified uri. If no uri specified, defaults to oak logs. Usage: fill_storage stonehearth:resources:wood:oak_log
now – Returns radiant.gamestate.now()
spawn_encounter – Spawns the encounter specified. WARNING: Only for testing purposes, may cause lasting issues if game is saved after using cmd. Arguments should be: campaign, encounter, arc. Usage: spawn_encounter ambient_threats create_necromancer_crypt trigger
increase_city_tier – Increases the city tier of the settlement by 1
fixup_components – If there are any components missing on this entity, we will attempt to add them
select_storage – Select’s the storage that contains the entity, if it has one.
unlock – Manually unlocks the given crop or recipe for the given job. Example usage: unlock pumpkin stonehearth:jobs:farmer
toggle_select_building_subpart – Manually unlocks the given crop or recipe for the given job. Example usage: unlock pumpkin stonehearth:jobs:farmerStonehearth Crafter Not Crafting
print_ai_stack – prints the ai’s current coroutine stack trace
dump_cache_stats – Displays spatial cache stats.
dump_memory_stats – Dumps a table of all tracked client and server memory
dump_trace_stats – Dumps a table of all tracked client and server memory
destroy_all – Destroy all entities with the same uri as the selected entity. Note: Must load up the Entity Tracker first.
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About This GameIn Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.Build and Grow Your CityThe heart of the game is city building and management. When you’re just starting out, you’ll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.
Once you’ve achieved a foothold in the world, it’s up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.Level Up Your SettlersAll the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.
Usually, to assign someone a new job you’ll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he’ll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that’s both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.Player Driven Legacy Through ModdingWe LOVE mods and want to make it as easy as possible to author and share mods.
Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.Stonehearth Crack Igg
As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.System RequirementsWindowsMac OS X
Minimum:OS: Windows 7/8/8.1/10 (32-bit or 64-bit)Processor: Intel or AMD Dual-Core, 1.7 GHz+Memory: 4 GB RAMGraphics: nVidia GeForce GT 430 512MB, Radeon HD 7570M, Intel HD 4000Storage: 2 GB available spaceAdditional Notes: OS Updates: Windows 7 SP1
Recommended:OS: Windows 10Processor: Intel or AMD Quad-Core, 2.8 GHz+Memory: 16 GB RAMGraphics: nVidia GeForce 780 or better, AMD Radeon RX 580 or betterNetwork: Broadband Internet connectionStorage: 5 GB available spaceAdditional Notes: Hard Drive: SSD for optimal performanceStonehearth Crack Fr
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